LOL.
"Thank you for your animated discussion on the upcoming patch.
It is much preferable to have an engaged community that is passionate about the game than an indifferent one.
Based on what we've read here and in other sections of the forum, there are some concerns regarding the performance of several melee builds, especially for casual players still working their way up to Ultimate difficulty. This kind of reaction isn't necessarily new with updates as change (particularly when it involves nerfs) is hardly ever viewed in a positive light by all players.
However, as these changes do have negative connotations, rather than releasing this patch in its current state, it will bake for a few extra days while we go ahead and proceed with a few changes we were planning after the update was live:
Based on how the changes shook out in public, we were considering the following improvements:
- smooth out the difficulty curve across Elite and Ultimate difficulty so that transition to a new difficulty is not as much of a shock.
- increase base skill damage on various abilities and Devotion procs, particularly for Blademasters who historically struggled while leveling before shining with end-game gear.
- reduce monster damage and health on Gladiator difficulty at the highest waves, possibly slightly reduce both on Challenger as well.
It is possible that the combination of the 1.0.0.8 changes and the above will necessitate further adjustments, but we were prepared for that in either case. Stay tuned for the updated changelog posthaste."